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Pixel City - Procedurally generated city
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From : ShamusYoung
Added: May 1, 2009
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website: http://www.shamusyoung.com/twentysidedtale/?p=2940 * The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0 * Building the city takes about 5 seconds. * Took about 50 hours of coding time. * Runs on older hardware. The goal was to have the program work on Windows machines less than 5 years old. * To be released as a Windows screensaver. The music is "Around" by Oursvince, used under the Creative Commons: http://www.vincentbernay.com/
Category : Games
Added: May 1, 2009
This is a demonstration of a program I wrote to generate and fly through a dynamically generated city. You can read the step-by-step of how it was made at my website: http://www.shamusyoung.com/twentysidedtale/?p=2940 * The program was built on vanilla OpenGL, Windows, using MS DevStudio 6.0 * Building the city takes about 5 seconds. * Took about 50 hours of coding time. * Runs on older hardware. The goal was to have the program work on Windows machines less than 5 years old. * To be released as a Windows screensaver. The music is "Around" by Oursvince, used under the Creative Commons: http://www.vincentbernay.com/
Category : Games
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