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SMW Hack - Luigi's Adventure - World 9 Stage 3
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From : Darkcomet72
Added: Jan 31, 2007
Savestates WERE used during the gameplay portion of this video. This is a demonstration video/test of WMM(Windows Movie Maker) to see if it is up to snuff. I paused for like 8 seconds and tried to edit something to not make the test completely useless. As for the stage itself, it involves a large amount of leaps of faith. It's actually not that hard once you get the timing down, but I wanted to do a savestate run simply so I could test the WMM. The Paratroopas you jump across are green, which makes is especially annoying as if in some circumstance you land on one too late, you might not be able to make it to the next. Also there's a section with music blocks and those flying koopas who's names I forget around. It's tough because the koopa swoops down at the worst possible moment you land on the block; the most successful way to dodge them is to go -under- them. SMW belongs to Nintendo; all graphics belong to their respective owners, whoever they may be. Level design belongs to Anikiti. (If anyone can translate the name of the stage, I would me most grateful)
Category : Entertainment
Added: Jan 31, 2007
Savestates WERE used during the gameplay portion of this video. This is a demonstration video/test of WMM(Windows Movie Maker) to see if it is up to snuff. I paused for like 8 seconds and tried to edit something to not make the test completely useless. As for the stage itself, it involves a large amount of leaps of faith. It's actually not that hard once you get the timing down, but I wanted to do a savestate run simply so I could test the WMM. The Paratroopas you jump across are green, which makes is especially annoying as if in some circumstance you land on one too late, you might not be able to make it to the next. Also there's a section with music blocks and those flying koopas who's names I forget around. It's tough because the koopa swoops down at the worst possible moment you land on the block; the most successful way to dodge them is to go -under- them. SMW belongs to Nintendo; all graphics belong to their respective owners, whoever they may be. Level design belongs to Anikiti. (If anyone can translate the name of the stage, I would me most grateful)
Category : Entertainment
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