Recently Featured | Most Discussed | Most Recent | Most Responded | Most Viewed | Top Favorites | Top Rated | TV Serials | Trailers | Recently Watched
Tech → DJC-Rushing (720p HD)
This ad will close in 15 seconds
Rate:

42 ratings
Views:
1,528
From : JPleal10
Added: Oct 20, 2009
With this versatile new tech, Ness can boost his ground moving speed up to 137%. We all know initial dashes are what matter in terms of character moving/running speed. Comparable to a Fox-Trot (which sadly works only in Melee), DJC-Rushing is just about cancelling your initial dash by performing a fast DJC. Each time you succeed to do so, you'll have a new initial dash to perform, instantly. By repeatedly applying this technique, Ness is able to increase his dashing speed significantly as stated above. Initial dash (faster than) Normal dash In spite of being a considerably difficult technique to pull off or even get used to, it's usefulness resides on new ways of reaching distant enemies for continuing combos, escaping projectiles/grabbers, or just trying to be unpredictable. I relate this being similar to Jiggs' teleport in terms of practicality and utility. I found no differences between the US & JAP versions for this tech. Ness is the only DJC character to be able to boost his speed with this (Yoshi is the only one whose initial dash is actually slower than his normal dash, thus, this would slow him down instead). Tool assisted for demonstration.
Category : Games
Added: Oct 20, 2009
With this versatile new tech, Ness can boost his ground moving speed up to 137%. We all know initial dashes are what matter in terms of character moving/running speed. Comparable to a Fox-Trot (which sadly works only in Melee), DJC-Rushing is just about cancelling your initial dash by performing a fast DJC. Each time you succeed to do so, you'll have a new initial dash to perform, instantly. By repeatedly applying this technique, Ness is able to increase his dashing speed significantly as stated above. Initial dash (faster than) Normal dash In spite of being a considerably difficult technique to pull off or even get used to, it's usefulness resides on new ways of reaching distant enemies for continuing combos, escaping projectiles/grabbers, or just trying to be unpredictable. I relate this being similar to Jiggs' teleport in terms of practicality and utility. I found no differences between the US & JAP versions for this tech. Ness is the only DJC character to be able to boost his speed with this (Yoshi is the only one whose initial dash is actually slower than his normal dash, thus, this would slow him down instead). Tool assisted for demonstration.
Category : Games
Tags :
Super Smash Bros SSB SSB64 SSBM Melee Brawl Brothers Nintendo 64 N64 AT Advanced Tech Technique Ness DJC Rushing Dashing Fox Trotting Trot Perfect Match TAS Tool Assisted Speedrun Superplay Cheats Poop Hack GS Code Gameshark Action Replay AR Double Jump Isai malva malva00 mevsec prince alancitu 大乱闘スマッシュブラザーズ スマブラ コンボ ツールアシスト 動画 TAP 日本版 ネス Nesu

Video Categories:
Also Try:

