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COD:WAW Der Riese Ultimate Strategy for round 35+ Part 2
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From : darkchris64
Added: Aug 28, 2009
The ultimate strategy that I came up with. Basically what you do is for the first 30 rounds is you pick a camping method that works for you. and after round 30 (or whatever round you have problems). You then start running laps. That simply means teleporting from the balcony teleporter which will take you to the pack a punch machine area. After that you either go left (carbine way) or right (tompson way). I recommend the carbine way because it is a longer path allowing more time for the zapper to recharge when you get there. when you reach the end of either route you should be at the bridge on the second floor. At that point you wait on the edge of the gap where you can jump down to the first floor (right next to the zapper). Then you wait there until either you see no zombies below you or you see zombies behind you about to catch up to you. Once either of these situations (or both) happens you then jump down and hit the zapper immediately. That should fry all of them that are following you. Next head back to the teleporter at the balcony (where you started hopefully ) and then wait there till the zapper runs out or you are attacked too much and need to teleport. Once either of those situations occur simply teleport and repeat the steps I have mentioned. Its not hard once you get used to it. If you do not have juggernaut you will more than likely die however. Fortunately I came up for a solution (which is another reason I recommend going the carbine path). If you need jugg simply go the carbine way as fast as possible and then when you reach the top where jugg is grab it and run, if time is short simply throw a monkey through that hole at the top of the stairs ( to the left of the betty). That should allow for more than enough time. Gamertag is Darkchris64, my partner( who is my brother and is probably better). His gamertag is Elite Sniper200. Our strategy has potential to get anyone with decent skills up to round 40+. In our case we get to round 39 and die. We lose do to a dumb reason. I panic and fail to use the teleporter. Update we have made it to round 45 and I have put up some videos on that as well Reccomended weapons are the ray gun, wonderwaffe, or the ppsh. The reason these guns are ideal is because they allow the highest mobility of the guns availiable while still being useful as well. In the case of the flamethrower it does kind of suck but if you do our original strategy then it is useful. The teleporter strategy works and is the only method i know of that will work at that level because every gun sucks except wonderwaffe and raygun. For rounds 1-35 I recommend using the browning or the mg42 with the ppsh as a secondary because they will get the most points and have the most ammo. I am well aware of the quality but i have no choice since my laptop camera is all I have. There is music in the background because I always have music playing when I play Nazi zombies. This part mostly shows our back up strategy which we start at round 36 because most guns are useless at this point and the ones that do work will run out of ammo in a round or two so it won't work for long. So we utilize this teleporting technique we came up with which is basically doing laps around the map and using the primary zapper to kill the large blob of zombies which will have built up after each lap around the map. usually takes 3-4 laps to kill them all with this method. To see how we lose check part 4
Category : Games
Added: Aug 28, 2009
The ultimate strategy that I came up with. Basically what you do is for the first 30 rounds is you pick a camping method that works for you. and after round 30 (or whatever round you have problems). You then start running laps. That simply means teleporting from the balcony teleporter which will take you to the pack a punch machine area. After that you either go left (carbine way) or right (tompson way). I recommend the carbine way because it is a longer path allowing more time for the zapper to recharge when you get there. when you reach the end of either route you should be at the bridge on the second floor. At that point you wait on the edge of the gap where you can jump down to the first floor (right next to the zapper). Then you wait there until either you see no zombies below you or you see zombies behind you about to catch up to you. Once either of these situations (or both) happens you then jump down and hit the zapper immediately. That should fry all of them that are following you. Next head back to the teleporter at the balcony (where you started hopefully ) and then wait there till the zapper runs out or you are attacked too much and need to teleport. Once either of those situations occur simply teleport and repeat the steps I have mentioned. Its not hard once you get used to it. If you do not have juggernaut you will more than likely die however. Fortunately I came up for a solution (which is another reason I recommend going the carbine path). If you need jugg simply go the carbine way as fast as possible and then when you reach the top where jugg is grab it and run, if time is short simply throw a monkey through that hole at the top of the stairs ( to the left of the betty). That should allow for more than enough time. Gamertag is Darkchris64, my partner( who is my brother and is probably better). His gamertag is Elite Sniper200. Our strategy has potential to get anyone with decent skills up to round 40+. In our case we get to round 39 and die. We lose do to a dumb reason. I panic and fail to use the teleporter. Update we have made it to round 45 and I have put up some videos on that as well Reccomended weapons are the ray gun, wonderwaffe, or the ppsh. The reason these guns are ideal is because they allow the highest mobility of the guns availiable while still being useful as well. In the case of the flamethrower it does kind of suck but if you do our original strategy then it is useful. The teleporter strategy works and is the only method i know of that will work at that level because every gun sucks except wonderwaffe and raygun. For rounds 1-35 I recommend using the browning or the mg42 with the ppsh as a secondary because they will get the most points and have the most ammo. I am well aware of the quality but i have no choice since my laptop camera is all I have. There is music in the background because I always have music playing when I play Nazi zombies. This part mostly shows our back up strategy which we start at round 36 because most guns are useless at this point and the ones that do work will run out of ammo in a round or two so it won't work for long. So we utilize this teleporting technique we came up with which is basically doing laps around the map and using the primary zapper to kill the large blob of zombies which will have built up after each lap around the map. usually takes 3-4 laps to kill them all with this method. To see how we lose check part 4
Category : Games
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